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VR Interaction Techniques

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Virtual Notepad: immersive handwriting interfaces

Effective communication of textual data, such as taking notes, adding annotations or comments is almost impossible in immersive VEs, since participants are visually cut off from the real world and cannot easily access conventional text input devices such as keyboards. Although speech recognition provides some capability for text input, text manipulation and editing are difficult to accomplish with voice alone, and current voice recognition technology suffers from poor performance in noisy environments, limited sensitivity to differences in speaker voice and accent, and other limitations (such as the need for silent interaction) in operational environments.

In the Virtual Notepad project, HITLab researchers hope to solve this problem by investigating the use of handwriting as a source of input in immersive VR. Using a spatially tracked pressure-sensitive graphics tablet from Wacom Technology Corp. and a handwriting recognition engine from ParaGraph International, Inc. we are investigating various approaches of incorporating handwriting as a mean of interacting in immersive VEs. Sensory feedback is provided by registering a virtual tablet with the real one - so the user can feel the tablet, and see the pen trajectory and the interpreted text stream. We are currently exploring the utility of off-tablet display of the visual feedback for various simulated tasks.

Immersive handwriting can be used in a variety of VR applications including collaborative virtual environments, immersive design and 3D content creation, immersive art and so on.

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Last Modified: Wednesday, 06-Jan-1999 11:09:27 PST